12 damage is enough to down any 1st Level character bar some martial characters with high CON modifiers. If that same Giant Rat then crits… Well, that’s a minimum of 6 damage, all the way up to 12. Just this alone, if it rolls maximum damage, would be able to down a 1st Level Wizard or Sorcerer in one single attack, assuming no CON modifiers. Let’s run the maths for a second – A Giant Rat, a fairly common and stereotypical enemy, deals 1d4+2 damage on an attack. The secondary reason is an aspect that for some is fun, but for me is just annoying, and that is how incredibly squishy player characters are at 1st and 2nd Level. The primary reason is simply that it grants immediate access to some of the more fun parts of a player’s class and subclass right from the start! This allows for both more interesting gameplay right away, but also allows a little more flexibility with regards to player backstories! Unless your players are completely new, in which case I would definitely recommend starting at Level 1, I would highly recommend starting your characters at Level 3! This serves multiple purposes. I lean quite heavily on the rules, but as this article shows, I’m not afraid to adjust them to suit the campaign I want to run! But again, keep in mind that everything here is my personal opinion and reasoning, if you do not believe that these rules would be a good fit for your campaign, by all means, do it however you want! These are simply a starting point suggestion! I’m what many would call a forever-GM, but rest assured, I enjoy every minute of it, and wouldn’t have it any other way. Since this is an opinion piece, I figure it’s relevant to mention a bit about me: I’ve been playing TTRPG’s for around 6 years, and been heavily invested for around 3 years. I will also address a few official optional rule choices. In this short write-up, I will describe the rule tweaks, and explain my motivation for applying them. While LoreMaster.io is a system-agnostic software, we as players tend to play in Dungeons & Dragons 5th Edition for our TTRPG of choice! Now, the base set of rules is fairly decent, but there are many simple tweaks that I as Game Master often apply to my games, to make it more fun for both players and GM’s.
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